Home » 2011/2012 GE Model » CISG114 – Web Technology and Life
Suggested Year of Study:1 to 2theme-2
Duration:1 Semester
Credit units:3
Offering unit:FST

Department of Computer and Information Science

Pre-requisites

None

Course Description

Web Technology and Life is a one-semester course for students to explore the impact, in our daily lives, of modern Web tools including selected topics such as Blogs, Podcasts, Wikis, RSS, Social Bookmarks/Networking, Virtual Worlds, e-Business Models, and e-Government initiatives. The course is designed to help the casual computer users understand the latest in free and inexpensive Web tools and their power for research, collaboration, and communication. It provides the history, background, and perspectives of Web 2.0 technologies to demystify the jargons connected with the latest Web phenomena.

Objectives

Upon completion of this course, students should be able to:

  1. Conduct discourse to make sense of IT in today’s Knowledge Society;
  2. Compare different Web 2.0 tools to perform research, engage in collaboration, and participate in communications;
  3. Discuss and Illustrate the use of:
    • Weblogs to keep a learning journal for reflective practice;
    • Wikis to facilitate project collaboration;
    • Photo-sharing and social bookmarking to share resources over the Web;
    • Podcasting/Vodcasting to present information and ideas;
    • RSS to access frequently updated content on the Internet;
  4. Use social networking software to:
    • Create personal profile for specific purpose;
    • Share messages with friends;
    • Join networks for school, or work;
    • Manage different information open for sharing;
    • Use social networking software to create communities of interest;
  5. Differentiate the application context of :
    • Metadata, tags, tagging and folksonomy;
    • Mashups (re-mixings) and virtual offices provided by different Internet application vendors such as Google, Amazon, Flickr, and eBay to create customized applications;
    • Electronic learning (e-learning) support for course and communities management, with the use of such software as the Moodle and Sakai;
    • Social Web through exploring the reasons why people participate online and the psychology behind them;
    • Electronic business (e-business) models, using lively examples such as the storefront model, the auction model, the portal model;
    • The variety of private and public Web offered by private and public enterprises in serving the needs of their clientele, through their respective electronic customer- and citizen- relationship management strategies, in the context of e-enterprises and e-governments;
  6. Design and develop particular constructs and models to support various levels of collaborative Web-based learning activities in project development;
  7. Work productivity as part of a team and, in particular, communicate and present information effectively in written and electronic form in a collaborative environment.